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Your search returned 167 results.

121.
PHP game programming [electronic resource] / Matt Rutledge.

by Rutledge, Matt.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: Boston, Mass. : Thomson/Course PTR, 2004Online access: Click here to access online Availability: No items available

122. Books
Physics for game developers / David M. Bourg and Bryan Bywalec.

by Bourg, David M | Bywalec, Bryan.

Edition: 2nd ed.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Beijing : O'Reilly, 2013Accession number(s): 2016000005893.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 B687P 2013] (1).

123. Books
Pro Tools 10 for game audio / Greg deBeer.

by DeBeer, Greg.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology, Cengage Learning, c2012Accession number(s): 201306030126.Availability: Items available for loan: Main Campus [Call number: TK 7881.4 D423P] (1).

124. Books
Professional HTML5 mobile game development / Pascal Rettig.

by Rettig, Pascal.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040053.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 R477P] (1).

125. Books
Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 / Chris G. Williams, George W. Clingerman.

by Williams, Chris G | Clingerman, George W.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley Publishing, c2011Other title: Windows Phone 7 game development.Accession number(s): 201106060016.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 W544P 2011] (1).

126. Books
Professional XNA programming : building games for Xbox 360 and Windows with XNA Game Studio 2.0 / Benjamin Nitschke

by Nitschke, Benjamin.

Edition: 2nd ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis, Ind. : Wiley, c2008Accession number(s): 200807080016.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 N577P 2008] (1).

127. Books
Programming an RTS game with Direct3D / Carl Granberg

by Granberg, Carl.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200808050046.Availability: No items available In transit (1).

128. Books
Programming game AI by example / Mat Buckland

by Buckland, Mat.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Plano, Tex. : Wordware, c2005Accession number(s): 200708280024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B824P] (1).

129. Books
Programming the Raspberry Pi : getting started with Python / Simon Monk.

by Monk, Simon.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw-Hill, c2013Accession number(s): 201308220003.Availability: Items available for loan: Main Campus [Call number: QA 76.73 .P98 M664P] (1).

130. Books
Protecting games : a security handbook for game developers and publishers / Steven B. Davis.

by Davis, Steven B.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology Cengage Learning, c2008Accession number(s): 201005140004.Availability: Items available for loan: Main Campus [Call number: QA76.9.A25 D384P] (1).

131. Books
Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook

by Snook, Greg.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200409080058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S666R] (1).

132. Books
Real-time collision detection / Christer Ericson

by Ericson, Christer.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2005Accession number(s): 200505260100.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 E742R] (1).

133. Books
Real-world Flash game development : how to follow best practices and keep your sanity / Chris Griffith

by Griffith, Christopher, 1979-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201003230005.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G743R] (1).

134.
Rethinking virtual places / Erik Malcolm Champion.

by Champion, Erik [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Bloomington, Indiana : Indiana University Press, [2021]Online access: EBSCOhost Availability: No items available

135. Books
RPG maker for teens / Michael Duggan.

by Duggan, Michael, 1976-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology CENGAGE Learning, c2012Accession number(s): 2014000004204.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 D833R] (1).

136. Books
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman

by Salen, Katie | Zimmerman, Eric.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Cambridge, Mass. : MIT Press, c2004Accession number(s): 200408130048, 200409080033.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S243R] (1).

137. Books
Sams teach yourself unity game development in 24 hours / Ben Tristem, Mike Geig.

by Tristem, Ben [author.] | Geig, Mike [author.].

Edition: Second edition.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis : Sams, 2016Other title: Unity Game development in 24 hours.Accession number(s): 2016000003575.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 T747S 2016] (1).

138. Books
Secrets of the game business / edited by Francois Dominic Laramee

by Laramee, Francois Dominic [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020008, 200408020009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S427] (1).

139. Books
Shaders : for game programmers and artists / Sebastien St-Laurent

by St-Laurent, Sebastien.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Thomson/Course Technology, c2004Accession number(s): 200412220058, 200412230060.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S742S] (1).

140. Books
Starting out with games & graphics in C++ / Tony Gaddis

by Gaddis, Tony.

Edition: International ed.Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Pearson, c2010Other title: Starting out with games and graphics in C++.Accession number(s): 201008270038.Availability: Items available for loan: Main Campus [Call number: QA 76.6 G322S 2010] (1).


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