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121.
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122.
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Physics for game developers / David M. Bourg and Bryan Bywalec.
by Bourg, David M | Bywalec, Bryan. Edition: 2nd ed.Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Beijing : O'Reilly, 2013Accession number(s): 2016000005893.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 B687P 2013] (1).
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123.
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Pro Tools 10 for game audio / Greg deBeer.
by DeBeer, Greg. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Course Technology, Cengage Learning, c2012Accession number(s): 201306030126.Availability: Items available for loan: Main Campus [Call number: TK 7881.4 D423P] (1).
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124.
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Professional HTML5 mobile game development / Pascal Rettig.
by Rettig, Pascal. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis, Ind. : Wiley, c2012Accession number(s): 201306040053.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 R477P] (1).
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125.
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126.
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127.
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Programming an RTS game with Direct3D / Carl Granberg
by Granberg, Carl. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200808050046.Availability: No items available In transit (1).
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128.
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Programming game AI by example / Mat Buckland
by Buckland, Mat. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Plano, Tex. : Wordware, c2005Accession number(s): 200708280024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B824P] (1).
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129.
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130.
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131.
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132.
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Real-time collision detection / Christer Ericson
by Ericson, Christer. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2005Accession number(s): 200505260100.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 E742R] (1).
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133.
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134.
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135.
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RPG maker for teens / Michael Duggan.
by Duggan, Michael, 1976-. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Course Technology CENGAGE Learning, c2012Accession number(s): 2014000004204.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 D833R] (1).
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136.
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Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman
by Salen, Katie | Zimmerman, Eric. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Cambridge, Mass. : MIT Press, c2004Accession number(s): 200408130048, 200409080033.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S243R] (1).
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137.
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Sams teach yourself unity game development in 24 hours / Ben Tristem, Mike Geig.
by Tristem, Ben [author.] | Geig, Mike [author.]. Edition: Second edition.Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis : Sams, 2016Other title: Unity Game development in 24 hours.Accession number(s): 2016000003575.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 T747S 2016] (1).
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138.
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Secrets of the game business / edited by Francois Dominic Laramee
by Laramee, Francois Dominic [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020008, 200408020009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S427] (1).
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139.
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Shaders : for game programmers and artists / Sebastien St-Laurent
by St-Laurent, Sebastien. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Thomson/Course Technology, c2004Accession number(s): 200412220058, 200412230060.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S742S] (1).
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140.
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Starting out with games & graphics in C++ / Tony Gaddis
by Gaddis, Tony. Edition: International ed.Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Pearson, c2010Other title: Starting out with games and graphics in C++.Accession number(s): 201008270038.Availability: Items available for loan: Main Campus [Call number: QA 76.6 G322S 2010] (1).
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