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221.
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Programming an RTS game with Direct3D / Carl Granberg
by Granberg, Carl. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200808050046.Availability: No items available In transit (1).
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222.
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Programming game AI by example / Mat Buckland
by Buckland, Mat. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Plano, Tex. : Wordware, c2005Accession number(s): 200708280024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B824P] (1).
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223.
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224.
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225.
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Puerto Rico / Andreas Seyfarth
by Seyfarth, Andreas. Material type: Visual material; Type of visual material:
legal article
; Audience:
General;
Copyright date: Ravensburg : Ravensburger Spieleverlag Gmbh, ©2014Accession number(s): 2024000000668.Availability: Items available for loan: Main Campus [Call number: GAME0086] (1).
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226.
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227.
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228.
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229.
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230.
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Real-time collision detection / Christer Ericson
by Ericson, Christer. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Amsterdam : Elsevier, c2005Accession number(s): 200505260100.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 E742R] (1).
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231.
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232.
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233.
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234.
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RPG maker for teens / Michael Duggan.
by Duggan, Michael, 1976-. Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Australia : Course Technology CENGAGE Learning, c2012Accession number(s): 2014000004204.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 D833R] (1).
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235.
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Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman
by Salen, Katie | Zimmerman, Eric. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Cambridge, Mass. : MIT Press, c2004Accession number(s): 200408130048, 200409080033.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S243R] (1).
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236.
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Rumble in the Dungeon / a game by Oliver Saffre
by Saffre, Oliver. Material type: Visual material; Type of visual material:
legal article
; Audience:
General;
Brussels : Flatlined Games, ©2016Accession number(s): 2023000000626.Availability: Items available for loan: Main Campus [Call number: GAME0058] (1).
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237.
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Salem Material type: Visual material; Type of visual material:
legal article
; Audience:
General;
Accession number(s): 2022000000521, 2024000000261.Availability: Items available for loan: Main Campus [Call number: GAME0018] (2).
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238.
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Sams teach yourself unity game development in 24 hours / Ben Tristem, Mike Geig.
by Tristem, Ben [author.] | Geig, Mike [author.]. Edition: Second edition.Material type: Book; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Indianapolis : Sams, 2016Other title: Unity Game development in 24 hours.Accession number(s): 2016000003575.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 T747S 2016] (1).
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239.
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Scythe : the wind gambit / designed by Jamey Stegmaier and Kai Starck
by Stegmaier, Jamey | Starck, Kai. Material type: Visual material; Type of visual material:
legal article
; Audience:
General;
Copyright date: [place of publication not identified] : Stonemaiergames, ©2017Accession number(s): 2024000000692.Availability: Items available for loan: Main Campus [Call number: GAME0087] (1).
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240.
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Secrets of the game business / edited by Francois Dominic Laramee
by Laramee, Francois Dominic [ed.]. Material type: Book; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020008, 200408020009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S427] (1).
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