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Your search returned 331 results.

221. Books
Programming an RTS game with Direct3D / Carl Granberg

by Granberg, Carl.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Boston, Mass. : Charles River Media, c2007Accession number(s): 200808050046.Availability: No items available In transit (1).

222. Books
Programming game AI by example / Mat Buckland

by Buckland, Mat.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Plano, Tex. : Wordware, c2005Accession number(s): 200708280024.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 B824P] (1).

223. Books
Programming the Raspberry Pi : getting started with Python / Simon Monk.

by Monk, Simon.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : McGraw-Hill, c2013Accession number(s): 201308220003.Availability: Items available for loan: Main Campus [Call number: QA 76.73 .P98 M664P] (1).

224. Books
Protecting games : a security handbook for game developers and publishers / Steven B. Davis.

by Davis, Steven B.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology Cengage Learning, c2008Accession number(s): 201005140004.Availability: Items available for loan: Main Campus [Call number: QA76.9.A25 D384P] (1).

225.
Puerto Rico / Andreas Seyfarth

by Seyfarth, Andreas.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Copyright date: Ravensburg : Ravensburger Spieleverlag Gmbh, ©2014Accession number(s): 2024000000668.Availability: Items available for loan: Main Campus [Call number: GAME0086] (1).
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226. Books
Quick team-building activities for busy managers : 50 exercises that get results in just 15 minutes / Brian Cole Miller.

by Miller, Brian Cole, 1956- [author].

Edition: Second editionMaterial type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: New York, N.Y. : American Management Association, c2015Accession number(s): 2016000003412.Availability: Items available for loan: Main Campus [Call number: HD66 M544Q 2015] (1).

227.
Quick team-building activities for busy managers [electronic resource] : 50 exercises that get results in just 15 minutes / Brian Cole Miller.

by Miller, Brian Cole, 1956-.

Edition: 1st ed.Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York, N.Y. : AMACOM, c2004Other title: Team building activities for busy managers.Online access: Electronic Resources Availability: No items available

228. Books
Real-time 3D terrain engines using C++ and Direct X 9 / Gregory Snook

by Snook, Greg.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200409080058.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S666R] (1).

229. Books
Real-time cameras : a guide for game designers and developers / Mark Haigh-Hutchinson

by Haigh-Hutchinson, Mark.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2009Accession number(s): 201005140008.Availability: Items available for loan: Main Campus [Call number: GV1469.3 H343R] (1).

230. Books
Real-time collision detection / Christer Ericson

by Ericson, Christer.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2005Accession number(s): 200505260100.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 E742R] (1).

231. Books
Real-world Flash game development : how to follow best practices and keep your sanity / Chris Griffith

by Griffith, Christopher, 1979-.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Amsterdam : Elsevier, c2010Accession number(s): 201003230005.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 G743R] (1).

232.
Rethinking virtual places / Erik Malcolm Champion.

by Champion, Erik [author.].

Material type: book Book; Format: available online remote; Literary form: Not fiction Publisher: Bloomington, Indiana : Indiana University Press, [2021]Online access: EBSCOhost Availability: No items available

233. Books
Revolutionaries at Sony : the making of the Sony PlayStation and the visionaries who conquered the world of video games

by Asakura, Reiji.

Material type: book Book; Format: print ; Literary form: Not fiction Publisher: New York, N.Y. : McGraw-Hill, 2000Accession number(s): 80720000036, 80720000037.Availability: Items available for loan: Main Campus [Call number: HD9696.63 .J34S66 A824R] (1).

234. Books
RPG maker for teens / Michael Duggan.

by Duggan, Michael, 1976-.

Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Australia : Course Technology CENGAGE Learning, c2012Accession number(s): 2014000004204.Availability: Items available for loan: Main Campus [Call number: QA76.76.C672 D833R] (1).

235. Books
Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman

by Salen, Katie | Zimmerman, Eric.

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Cambridge, Mass. : MIT Press, c2004Accession number(s): 200408130048, 200409080033.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S243R] (1).

236.
Rumble in the Dungeon / a game by Oliver Saffre

by Saffre, Oliver.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Brussels : Flatlined Games, ©2016Accession number(s): 2023000000626.Availability: Items available for loan: Main Campus [Call number: GAME0058] (1).

237.
Salem

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Accession number(s): 2022000000521, 2024000000261.Availability: Items available for loan: Main Campus [Call number: GAME0018] (2).

238. Books
Sams teach yourself unity game development in 24 hours / Ben Tristem, Mike Geig.

by Tristem, Ben [author.] | Geig, Mike [author.].

Edition: Second edition.Material type: book Book; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: Indianapolis : Sams, 2016Other title: Unity Game development in 24 hours.Accession number(s): 2016000003575.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 T747S 2016] (1).

239.
Scythe : the wind gambit / designed by Jamey Stegmaier and Kai Starck

by Stegmaier, Jamey | Starck, Kai.

Material type: visual material Visual material; Type of visual material: legal article ; Audience: General; Copyright date: [place of publication not identified] : Stonemaiergames, ©2017Accession number(s): 2024000000692.Availability: Items available for loan: Main Campus [Call number: GAME0087] (1).

240. Books
Secrets of the game business / edited by Francois Dominic Laramee

by Laramee, Francois Dominic [ed.].

Material type: book Book; Literary form: Not fiction ; Audience: Specialized; Publisher: Hingham, Mass. : Charles River Media, c2003Accession number(s): 200408020008, 200408020009.Availability: Items available for loan: Main Campus [Call number: QA76.76 .C672 S427] (1).


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